New40K - Secondary Objectives and Actions - WarCom

⚫︎ From Warhammer 40,000: Matched Play, Points, and an App! on Warhammer Community

…secondary objectives are asymmetrical, and are actually chosen by the players themselves. The primary represents the shared story on the battlefield, while the secondaries represent your army’s theme and help balance tough matchups.

Are you running a sneaky Raven Guard army? Choose secondaries that score victory points for planting homing beacons or infiltrating the enemy’s deployment zones. World Eaters? Focus on secondaries that reward reaping skulls for Khorne, not standing on objectives!..

There are a number of categories of secondary objectives you may choose from pre-game, but you can’t select more than one from any given category.

This is very reminiscent of Infinity‘s classified’s objectives, especially with the newly introduced actions and the increased ability in the rules for running smaller scale games.

The new edition also adds actions to Warhammer 40,000. Traditionally, your models could either stand near objectives or shoot/punch. No longer! Now you can perform rituals, plant homing beacons, raise banners on key objectives and more. This creates dynamic moments where you may need to decide between firing at the enemy or bravely accomplishing a mission.

This is the sort of thing I’ve wanted of the game for some time, so I look forward to trying it out on the table.

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